About my ‘other’ writing
Most of the posts I share on this blog relate to fiction. It wasn’t so much an author branding choice as it was a sensible dividing line between work and home — for both parties. In my professional copywriting and communications life (feel free to look me up on LinkedIn) I’ve historically practiced careful compartmentalization.
This is owing to the fact that my previous jobs have been 9–5 with employers that need to know you’re doing their work while you’re on the clock, regardless of whatever extracurricular activities you may pursue.
99% of fiction writers have day jobs. My day job just happens to also be writing. More realistically, I’m hired to write and then I’m often given other tasks (admin, design, customer service, etc.) to justify a full-time day.
Today, I want to talk about my ‘other’ writing because I’m really pretty keen on my new gig with Stambol Studios. To start, they’re a VR developer. How incredibly awesome is that?
Virtual Reality (VR) — alongside Augmented Reality and Mixed Reality — may not be on your radar, but it should be. This tech is at a tipping point, primarily because the gear has become crazy affordable and development for VR is exploding.
Applications start with entertainment (gaming and travel experiences), but quickly extend to training, designing, visualizing, and collaborating virtually. I recently read that Sony’s head of game development believes everyone in the world will be using some form of VR by 2020. I think he must be referring to the tech-endowed world, but even so, the assertion is bold. And not too big a stretch.
Last, but definitely not least, I’ve been working again with the amazingly talented designer Guzin Taskiran, who I originally met at Cymax Stores another lifetime ago. I’ve been blessed with a great number of gifted, committed, and generally fun people in my professional life. Any chance to reconnect is always welcome.
So look for me on Facebook, Twitter, LinkedIn, Medium, and anywhere else I hang out online talking about VR and sharing images of people with devices strapped to their faces. If you find it goofy now, I guarantee you won’t by this time next year — or before 2020 at the latest.
Originally published at www.christine-hart.ca on September 19, 2016.